<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.15"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>SkyGameEngine2d: 成员列表</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">SkyGameEngine2d
   &#160;<span id="projectnumber">0.1</span>
   </div>
   <div id="projectbrief">基于Driectx112D游戏引擎</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- 制作者 Doxygen 1.8.15 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'搜索');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','搜索');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">Button 成员列表</div>  </div>
</div><!--header-->
<div class="contents">

<p>成员的完整列表，这些成员属于 <a class="el" href="class_button.html">Button</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addChildren</b>(const std::shared_ptr&lt; Node &gt; &amp;children) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Button</b>(const NodeSharedPtr &amp;parent=nullptr) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>changeTransformMat</b>() (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>convertToRenderCoordinate</b>(const Vector2 &amp;v) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>create</b>(const NodeSharedPtr &amp;parent=nullptr) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>create</b>(const std::string &amp;normal_picture, const NodeSharedPtr &amp;parent=nullptr) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>create</b>(const std::string &amp;normal_picture, const std::string &amp;clicked_pricture, const NodeSharedPtr &amp;parent=nullptr) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>create</b>(const std::string &amp;normal_picture, const std::string &amp;clicked_pricture, const std::string &amp;disabled_pricture, const NodeSharedPtr &amp;parent=nullptr) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>draw</b>(Render *render, const Matrix4X4 &amp;transform) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getActionByName</b>(const std::string &amp;name) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getCamera</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getGlobalZOrder</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getLocalZOrder</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getParent</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getParentTransformMat</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getPosition</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getRoattionA</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getRoattionR</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getScalingX</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getScalingY</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getText</b>() const (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>init</b>(const std::string &amp;normal_picture, const std::string &amp;clicked_pricture, const std::string &amp;disabled_pricture) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>init</b>() (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>isChangeTransformMat</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>isEnabled</b>() const (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>isVisible</b>() const (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>KeyEventCallback</b> typedef (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>keyPressEvent</b>(EventKey *event) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>keyReleaseEvent</b>(EventKey *event) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_actionManager</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_camera</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_children</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_contentSize</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_gameWorld</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_globalZOrder</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_isChangeTransforMat</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_localZOrder</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_parent</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_position</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_rotation</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_running</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_scalingX</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_scalingY</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_transformMat</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_visible</b> (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>MouseClickedCallback</b> typedef (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>mouseDoubleClickedEvent</b>(EventMouse *event) override (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>mouseEnable</b>(bool enabled) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>MouseEventCallback</b> typedef (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>mouseMoveEvent</b>(EventMouse *event) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>mousePressEvent</b>(EventMouse *event) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>mouseReleaseEvent</b>(EventMouse *event) override (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>movePosition</b>(float dt_x, float dt_y) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>movePosition</b>(const Vector2 &amp;dt_pos) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Node</b>(const std::shared_ptr&lt; Node &gt; &amp;parent=nullptr) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>removeChildren</b>(const std::shared_ptr&lt; Node &gt; &amp;children) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>runAction</b>(std::unique_ptr&lt; Action &gt; action) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_widget.html#aa298714d4046bcd2e5b276db32f14d1e">s_focusedWidget</a></td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setCamera</b>(Camera *c, bool is_recursion=true) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setClickedListener</b>(const MouseClickedCallback &amp;call) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setDoubleClickedListener</b>(const MouseClickedCallback &amp;call) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setEnabled</b>(bool enabled) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setGlobalZOrder</b>(int32_t z) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setLoacalZOrder</b>(int32_t z) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setMouseBoubleClickedEventListener</b>(const MouseEventCallback &amp;call) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setMouseMoveEventListener</b>(const MouseEventCallback &amp;call) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setMousePressEventListener</b>(const MouseEventCallback &amp;call) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setMouseReleaseEventListener</b>(const MouseEventCallback &amp;call) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setPosition</b>(float x, float y) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setPosition</b>(const Vector2 &amp;new_pos) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setRotationA</b>(float angle) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setRotationR</b>(float radian) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setScalingX</b>(float sx) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setScalingY</b>(float sy) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setText</b>(const std::string &amp;text) (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setVisible</b>(bool visible) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>stopActionByName</b>(const std::string &amp;action_name) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>stopActionByPtr</b>(Action *action) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>updateTransformMat</b>(bool prant_transformMat_is_change) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>visit</b>(Render *render, bool parent_change_transfrom_mat) (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Widget</b>(const NodeSharedPtr &amp;parent) (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Button</b>() (定义于 <a class="el" href="class_button.html">Button</a>)</td><td class="entry"><a class="el" href="class_button.html">Button</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Node</b>() (定义于 <a class="el" href="class_node.html">Node</a>)</td><td class="entry"><a class="el" href="class_node.html">Node</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Widget</b>() (定义于 <a class="el" href="class_widget.html">Widget</a>)</td><td class="entry"><a class="el" href="class_widget.html">Widget</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
制作者 &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.15
</small></address>
</body>
</html>
